RULES – Outdoor 6-on-6 without Goalies

All rules specified in this document will follow the latest official FIFA rules, except where otherwise specified.  This league does not have a referee and all players are expected to call their own plays.

I.  PLAYERS

  1. All players must be 18 years old, or older, on the day the season starts.
  2. All players must have signed the waiver / registration form and paid all fees before starting play.
  3. Players may be added to teams at the discretion of the KASA executive.
  4. To participate in the playoffs, a player must play at least half of the regular season games, unless it is cleared with the KASA executive.  Note; this does not include registered players injured during the season.
  5. Each team will have a official contact person (captain), who is the spokesperson for the team.

II.  EQUIPMENT

  1. Captains are responsible for helping setup and taking down the goal nets provided. Equipment (nets, balls, flags and first-aid kit) will be stored in the outdoor storage containers on the north side of the field.
  2. Players must wear a jersey or shirt of the same colour.
  3. It is recommended that players wear shin-guards.
  4. Cleats suggested, but no metal spikes (baseball cleats). This will be strictly enforced.
  5. Please do not wear jewelry or sunglasses to avoid injury.

III. FIELD OF PLAY

  1. Lines will be painted, with three pitches demarked on a normal size soccer field.
  2. Nets will be placed center of the painted back lines.
  3. The center is marked for the kick-off.
  4. The ball remains in play if it rebounds off a goalpost or crossbar and remains on the pitch.

IV. GAME POINT SYSTEM

  1. It is the responsibility of both team captains to submit the score of the game and spirit score by the following day at the latest to the web site.
  2. Points will be awarded as follows: 3 points for a win; 0 points for a loss; 1 point for a tie.  If a team defaults, the score will be entered as a 0-2 loss.
  3. If teams have the same number of points at the end of the season, the tiebreaker will be awarded to the team with:
    a) The highest Spirit Score;
    b) Head to head (if the two teams tied played each other, the winner of the game places higher);
    c) Point differentials, counting only games against common opponents;
    d) Points scored, counting games against all common opponents;
    e) Points against, counting games against all common opponents;
    f) Flip a coin.

V. GAME FORMAT

  1. Please arrive 15 minutes early.  Games are to start and finish as per the posted schedule.
  2. Games are played rain or shine (but no lightning), cancelled games are not rescheduled. Always show to the game even if it’s raining as the weather can change very quickly. At the start of the game the captains are to make the decision if the games are to be cancelled.
    LIGHTNING POLICY: If thunder is heard within 30 seconds of seeing lightning, games will be postponed. All participants must leave the playing area and seek shelter in a building or an automobile. Never stand under trees, in an open field or under an umbrella. Games will resume 15 minutes later if the thunder and lightning have moved away. If thunder and lightning are still present 15 minutes after, the game will be cancelled and the score counts as it was when the game was stopped. Halfway point of the game must be reached in order for the game to count towards the league standings. If teams play on disregarding this rule, the league is not responsible.
  3. Visiting team kicks off, home team picks the end they wish to start with.  Teams will change ends after each half and alternate kick offs.
  4. Games are comprised of two 30 minute halves with a 5 minute half time, unless otherwise mutually agreed between the referee and the two teams.  Any agreement to alter the duration of play must be made before the start of the game.
  5. Each team will play one game per night except in the playoffs where two games in one night may be required.
  6. Games in the regular season can end in a tie. In the playoffs, if a game is tied at the end of regulation time, a shootout will take place. The ball will be placed at the center of the field and each team will have 3 different shooters. Each team will shoot for a goal and at the end of 3 shots, whoever has more goals wins the game. If it is still tied, sudden death occurs with each team exchanging shots at goal until one team wins. A player cannot shoot twice for the first 3 shots. After that, anyone can shoot.
  7. Teams can call one (1) minute time-out per game if needed except during the last 5 minutes of play. Your team MUST be in possession of the ball to call a time-out.
  8. A default will occur if any team cannot field a squad 10 minutes after the official start time. If a team lends another team some players in order to have a game, a decision MUST be made as to whether or not it counts for league standings before the start of play. The league hopes that all games count as it is only for fun!!
  9. Teams are comprised of 6 players and no goalie.
  10. A team can play with a minimum of 4 people.
  11. A minimum of 1 female and 1 male must be on the court for each team at all times if  both teams have 2 or more female players present (or 2 or more male players for males). E.g. if one team has 1 female player and the other team has 2 females, then no set number of females are required on the court for either team. Any exceptions to this rule must be agreed upon by both captains before  the start of the game.
  12. All players should get equal playing time except where a player chooses to substitute earlier or rest longer.
  13. The captains may agree to waive the rules regarding minimum people but this should be decided BEFORE the game begins. IF IT IS SPECIFICALLY AGREED THAT THE GAME COUNTS, IT COUNTS!

VI. START OF PLAY

  1. A kickoff is used to start or restart play: At the start of a match; after a goal has been scored; at the start of the second half.
  2. The kickoff starts with all players on their own side of the field. The ball is stationary at the center point of the field and the opponents of the team taking the kickoff should be at least 10 paces away from the ball – until it is put into play.
  3. The ball is put into play when it is kicked forward and moves wholly into the opposing teams end. The initial kicker cannot touch it again until another player has contacted it. If the initial kicker touches the ball before it has touched by another player, an indirect free kick will be awarded to the opposing team (indirect free kick means you cannot score from the kick unless it touches another player first).
  4. A goal cannot be scored directly from the kick off. 

VII. SCORING

  1. The ball has to completely cross the goal line between the goal posts and under the crossbar to count as a goal.
  2. Goals can be scored from corner kicks or a goal kick.
  3. Goals cannot be scored from the kick-off or throw-ins.  All fouls result in an indirect free kick, where a goal cannot be scored.
  4. No defender can use their arms or hands to prevent a goal from being scored. If it is judged that a handball prevented a goal from being scored, the attacking team is awarded a goal and the scored upon team will kick off to restart the game.

VIII. SUBSTITUTIONS

  1. Substitution on any player can happen at any time but the player must be on the sideline before the new player enters the field.  From that moment, the substitute becomes a player and the player that has been replaced becomes a substituted player.  The substituted player may take further part in the match.
  2. The player substituting must cross the out of bounds line within 10 feet from where the player came off and the change can not disrupt the flow of the game.
  3. If the substitution disrupts the play, an indirect free kick will result for the opposing team. If a team has more than a maximum number of players on the field an indirect free kick is awarded to the opposing team on the location of the ball on the field.
  4. The number of substitutions that may be made during a match is unlimited.

IX. OFF-SIDES:

  1. There are no off-sides in this league.

X. MISCONDUCTS/FOULS

  1. All players will call their own fouls. If there are any concerns over unsportsmanlike behaviour, all attempts should first be made by the captains to deal with it at that time. Please captains…speak up. If there is a dispute and an agreement cannot be reached, don’t waste time arguing the play – a throw-in from the sideline will be awarded to the team last having possession of the ball.
  2. AN INDIRECT FREE KICK is awarded to the opposing team if a player commits any of the following offenses:
    a) Plays in a dangerous manner (charging, checking or pushing);
    b) Impedes the progress of an opponent (trips, kicks, holds, etc.);
    c) Slide tackling;
    d) High kicking (dangerous kick);
    e) Handball:  a player carries, strikes or propels the ball with hand or arm; a handball infraction occurs when the ball hits a player’s arm from the ELBOW down (as opposed to the shoulder).  Exceptions: Players may use their arms to block the ball from hitting their groin area and women can also use their arms to block the ball from hitting their chest.
    f) unsportsman behavior.
  3. The ball must be stationary when the kick is taken and all opposing players must be at least 10 paces away from the kicker except when the ball is being kicked from a point closer than 10 paces from the goal. In this case, the defending player may stand on their goal line. The kicker must not touch the ball a second time until another player has touched it. A goal cannot be scored directly from an indirect free kick.

XI. SLIDE TACKLES

  1. Slide tackling/blocking is not allowed under any circumstances even if contact is made with the ball first.  Players should refrain from attempting to play the ball while lying on the round, as this can endanger themselves and others around them.

XII. THROW-INS

  1. A throw in is awarded when the whole ball passes over the sideline, either on the ground or in the air and is taken from the point where it crossed the sideline, by the opponents of the player who last touched the ball, before it crossed the sideline.
  2. The player taking the throw must face the field of play and have both feet on the ground on the sideline or outside the sideline and must throw the ball with both hands.
  3. The thrower must not touch the ball a second time before it has touched by another player, or an indirect kick will be awarded to the opposing team.
  4. A goal cannot be scored directly from a throw-in.

XIII. GOAL KICKS

  1. A goal kick is awarded if the ball crosses the goal line (end line) if the ball was last touched by the team attacking the goal.
  2. The goal kick can be taken by any defending team member on the side of the goal where the ball went out of bounds placed anywhere on the goal area line.
  3. Players must be at least 10 paces away.
  4. The person kicking the ball can not touch the ball a second time before it has touched another player or an indirect kick will be awarded to the opposing team at the place where the infraction happened.
  5. A goal can scored directly from a goal kick.

XIV. CORNER KICKS

  1. A corner kick is awarded if the ball crosses the goal line if the ball was last touched by the team defending the goal (defense).
  2. The corner kick is taken from the closest corner to where the ball went out of bounds.
  3. The ball is in play the moment it has been kicked. If person taking the corner kick touches the ball a second time before another player touches it, an indirect kick shall be awarded to the opposing team.
  4. A goal can be scored directly from a corner kick.

XV. GOALKEEPER

  1. There are no goalkeepers in this league.
  2. Players may defend the goal, but all players on the field count as outfield players and thus cannot use their hands during the game except for throw-ins. Sliding or laying down to cover the goal are also not allowed.

XVI. DISCREPANCIES

  1. All games are self officiated (no referees), so teams are required to call their OWN violations, and are expected to be honest and keep a high level of sportsmanship and safety at all times. If you feel your opponent is not being accountable, your team captain may politely intervene to discuss rules called or uncalled. We rely on your spirit of sportsmanship and honesty to keep the matches fun and enjoyable for all.
  2. If there is a dispute and an agreement cannot be reached, don’t waste time arguing the play – a throw-in from the sideline will be awarded to the team last having possession of the ball.

XVII. ABUSE / ALCOHOL

  1. Any abuse, whether it be physical, sexual or mental is not acceptable in any manner. If this kind of abuse is reported, the player or team will be asked to leave. If a second incident occurs the player will be asked to leave the league or tournament without refund.
  2. Teams are responsible for other teammates actions, as a teammate, please encourage good sportsmanship at all times. The KASA executive reserve the right to eject a player or team without a warning and without a refund.
  3. This is a co-ed-friendly league for everyone to have a great night out, let’s keep it that way.
  4. Alcohol is not permitted at any game or event, offenders will be asked to leave the league without refund.